
Vorsprung is where Jo Van Grinderbeek designs the things that don't exist yet, from the need that justifies them to the reason anyone will want them. It brings together twenty years across creativity, business and technology.

Designing
tomorrow
Brand experience was my thing. For years I worked on how you bring someone into a world, and mostly on what people actually want, because nothing moves without that. As Design Director at Wunderman Thompson, now VML, I did it for Samsonite, Liberty Global, Pioneer DJ and Telenet, work recognised at Epica with a Grand Prix, and at Clio, Eurobest and Cannes Lions. I spent fifteen years making people want things.
What bothered me was the brief. Marketing was often treated as the fix, and it usually wasn't. The thing that had gone wrong sat further back, in the product, or the price, or the business behind it, and no campaign was going to repair that. I became far more interested in going back there and writing a better answer.
That took me out of advertising and into technology, at De Cronos Groep, an ecosystem of five hundred companies and nine thousand people. There, I started Restless Minds™ because I kept seeing the same problem in how companies change. The strategy gets decided, the plan gets made, and then somebody has to convince everyone to want it. It felt like marketing all over again. So we turned it around and designed the change people wanted instead. One of the first places we put that to work was the Belgian Ministry of Justice, stalled for ten years. It moved. And it's still moving today.
And the work kept getting bigger. First the product or service. Then the business behind it. Then the brand and the reason anyone would choose it. Eventually, I wasn't designing parts of companies anymore. I was designing the company. Today I co-lead Norden, also inside De Cronos Groep, sitting with the boards of its largest clients on where they want to go in the AI era. Creative, business, technology. Somewhere along the way, they stopped being three different jobs. A company isn't a product, a strategy and a technology. It's one thing. So I started designing it that way.
I design the reason a thing should exist. The problem worth solving. What should exist to solve it. And whether it should exist at all. Most ideas don't survive that last question. The ones that do get designed whole, because form is not decoration. Form is decision.
Some of the ventures I designed had no brief at all. They started with something I thought should exist. When venture studios began calling about them, that work needed a name. I called it Vorsprung, the German word for advantage. Not because getting there first is enough, but because the real advantage is knowing what should exist when you get there.
Vorsprung is not my name. It is my ambition.
WHAT I DESIGN. HOW YOU JOIN.
Venture design
for studios
Every studio can build. The difference is what you choose to build. I work before the first gate, on the opportunity worth taking through it: what it should be, why people will want it and what has to be true for it to work. I stay and build it with you.
Venture design
for brands
Studios have too many ideas to choose from. Most companies have none, only the feeling that more is possible. Either way, I design the opportunity into a company that can stand on its own, ready to launch, fund or spin out. Your name opens the market. The venture earns its own.
Ventures of
my own
Some ventures you find. Others have to be written. When I see one worth making, I start. The product, the experience, the brand and the business, designed as one. Then I look for the other half. The capital, the builders, the founders who see it too.
Venture
Design
Before we build, the venture has to hold together. The research, the need, the product, the brand and the business, designed as one coherent whole. Real enough to test, fund and start building.
But that's not where the design ends. I start the company with you and stay on as creative founder, because a venture changes when it meets technology, capital, customers and the people building it. My job is to keep designing what it becomes.
What is,
and isn't
Make the things people want.
Copyright 2026 © Vorsprung
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